Rob Giusti (Software Developer, Niantic)
Location: Room 2016, West Hall
Date: Monday, March 18
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Mobile Summit
Vault Recording: Video
In July 2016, Niantic Inc. launched 'Pokemon GO', which grew into a worldwide phenomenon. However, it was not until December 2018 when the development team added a directly competitive, player-versus-player feature. In this session, Engineering Combat Lead Rob Giusti will discuss why Niantic chose to build this new feature at this point in the game’s lifecycle, and what decisions were made to make the feature true to its roots in the Pokemon franchise, while also creating a foundation for further game development in a live, growing game.
Attendees will gain insight into the considerations made adding a new foundational feature to an existing live game.
Product managers and developers working on live service games who are interested in what it takes to add new core gameplay to existing game ecosystems.