View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Sarah Gruemmer (Expert Quest Designer and Coordinator, CD Projekt RED)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Learn about the narrative systems of REDengine 4, the engine used to create Cyberpunk 2077. This session will showcase changes and improvements made to the engine based on previous systems, and how the simple wish to create everything a designer can dream of influenced the tools design for the narrative department. The presentation will illustrate the advantages and disadvantages of complex visual scripting tools based on different engine and tool iterations, and provide tips and guidance when creating your own narrative engine setup for your games.
Attendees will get insight into the tools used to create the narrative experience of Cyberpunk 2077. They will gain an understanding of complex storytelling tools, what challenges it will present to their teams in both usage and creation, as well as ideas on how to improve your toolset in both usability and complexity.
This talk is intended for both narrative designers (writers, quest designers, cinematic designers) and tool designers/programmers for narrative tools. The talk will be broadly accessible and not require any knowledge of programming, however some general knowledge on visual scripting & narrative implementation may be helpful.