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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Where Story and Tech Meet: 'Cyberpunk's' Quest Editor in Action

Sarah Gruemmer  (Acting Lead Quest Designer, CD Projekt RED)

Location: Room 2001, West Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Learn about the narrative systems of REDengine 4, the engine used to create Cyberpunk 2077. This session will showcase changes and improvements made to the engine based on previous systems, and how the simple wish to create everything a designer can dream of influenced the tools design for the narrative department. The presentation will illustrate the advantages and disadvantages of complex visual scripting tools based on different engine and tool iterations, and provide tips and guidance when creating your own narrative engine setup for your games.

Takeaway

Attendees will get insight into the tools used to create the narrative experience of Cyberpunk 2077. They will gain an understanding of complex storytelling tools, what challenges it will present to their teams in both usage and creation, as well as ideas on how to improve your toolset in both usability and complexity.

Intended Audience

This talk is intended for both narrative designers (writers, quest designers, cinematic designers) and tool designers/programmers for narrative tools. The talk will be broadly accessible and not require any knowledge of programming, however some general knowledge on visual scripting & narrative implementation may be helpful.



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