GDC 2025 Session Viewer
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Jiale Yang (Technical Audio Designer, NetEase Games)
Location: Room 3024, West Hall
Date: Thursday, March 20
Time: 1:30 pm - 2:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: All
The presentation will dive deep into the audio design experience for the Chinese Wuxia game "Where Winds Meet" with specific cultural background and open-world characteristics. This includes incorporating iconic Chinese musical instrument sound effects into combat feedback, as well as the special cultural design of environmental sound and the efficient implementation process for the entire open-world map.
Takeaway
Attendees will learn how "Where Winds Meet" integrates iconic design elements into combat sound feedback and utilizes Houdini to aid in designing the open world's environmental soundscape.
Intended Audience
Game developers interested in audio design, particularly those looking to integrate gameplay with audio design, as well as individuals and teams developing open-world games, will find valuable insights to further enhance their audio experience.