GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Why Make Games? Lessons from 'Frostpunk' and 'This War Of Mine'

Przemyslaw Marszal (Art Director, 11 bit studios)

Michal Drozdowski (Creative Director, 11 bit studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Advanced

11 bit studios is a team creating serious, mature games like 'This War of Mine' and 'Frostpunk'. What are the rules that drive the team to reach a goal? What conceptions are being considered? What do they pay attention to and how do they plan to realize meaningful entertainment in the end? How are art and design organized to work together to create challenging projects such as 'Frostpunk'? Art director and creative director at 11 bit studios, Przemyslaw Marszal and Michal Drozdowski, will explain their unique approach to the design and development processes and how they lead the team and apply specific work culture to make their vision come true. In this session, they'll present their rich experience in the field.


Attendees will learn specific approaches to the creative process and the concepts utilized during the process. They'll also learn about how work culture works within a team, and how art and design processes are driven to make games like 'This War of Mine' and 'Frostpunk'. Finally, the audience will gain insight into how games are maturing into an influential medium, and learn the techniques used to create the art style and design gameplay for 'This War of Mine' and 'Frostpunk'.

Intended Audience

Designers, lead designers, artists, lead artists, in general people from the creative teams and people responsible for supervising work of their respective teams.