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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Why Most Game Audio Education Misses the Mark: It's All About the Engine! Roundtable (Presented by the IGDA)

Steve Horowitz  (Audio Director, Nickelodeon Digital, GAI, IASIG, SFSU)

Scott Looney  (CTO, GAI)

Date: Wednesday, July 21

Time: 1:20pm - 2:20pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Presented by the IGDA IA SIG, this roundtable discussion focuses on why most formal game audio educational classes and curriculum do not provide the complete picture necessary to help students fully understand the relationship between game structure and how sound works in a game. The game audio education market is exploding. Single classes and four year programs both online and onsite are springing up regularly, not to mention tutorial and free video content. The vast majority these tend to focus exclusively on audio middleware such as FMOD or Wwise as the main educational tool, but this only gets you so far. Without a deeper understanding of how a game engine thinks about and triggers audio, most students are left with more questions than answers. This roundtable will clear up common misconceptions and will help all attendees sharpen their skills, so they can learn to tell fact from fiction and compete much more effectively in the job market!

Takeaway

Attendees will leave with a broad understanding of where to go for quality game audio education as well as learning about vital needed skillsets for getting work in the industry. Various schools and programs will be highlighted as well as important information about programs and tools. This roundtable will clear up common misconceptions and will help all attendees sharpen their skills, so they can learn to tell fact from fiction and compete much more effectively in the job market!

Intended Audience

Audio engineers, sound designers, composers, producers and game designers are invited to discuss challenges in game audio education. No previous audio experience is required, those currently working on game audio or teaching game audio are highly recommended to attend.