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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

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Women Building Careers in the Games Industry: What It's Gonna Take

Martzi Campos  (Research Associate at the Game Innovation Lab , University of Southern California, USC Games)

Erin Reynolds  (Producer, Walt Disney Games)

Cynthia Zhang  (Software Engineer, Ripple Effect)

Lesley Mathieson  (Sr. Producer / Professor, Heart Machine / USC Games)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Thursday, March 24

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

On this panel, women video game professionals will share their personal experiences, from STEM programs and advanced education opportunities to essential steps to meet proper inclusion today. Panelists will share honest opinions on what’s working and what’s not and why now, not tomorrow, is the time to finally fix what’s broken in our industry.

This panel will cover:

  • Personal accounts from industry professionals as they discuss their journeys through their careers and advancement towards their goals
  • What is working and what really isn’t to put underrepresented groups in gaming on a more level playing field


Attendees will walk away with knowledge of four different paths women have taken to break into the games industry and how we can work to shift the culture around gaming to embrace women and improve professional outlooks and outcomes.

Intended Audience

This panel is for anyone that wants to break into the games industry but doesn't know where to start. Educators, and others interested in learning about what solutions are needed to create a space for diversity, equity and inclusion to thrive in the games industry would also benefit.