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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Women in Game Audio Roundtable

Lydia Andrew  (Audio Director, Ubisoft Quebec)

Adele Cutting  (Founder/Audio Director, Soundcuts, Ltd.)

Date: Wednesday, July 21

Time: 10:50am - 11:50am

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Vault Recording: Not Recorded

Description: Women In Game Audio Round Tables is a tradition in the Audio track where seasoned women alongside their junior colleagues offer insight and discuss topics ranging from skill sets in sound design, audio and composition, to all career questions. Topics will include studio team culture, tips on work-life balance, professional growth, in-house vs. freelancing, leadership and decision-making (for instance, how does one get hired on a job), continually expanding one's skill sets, daily workflow, collaborative skills, a competitive portfolio, demo-ing.... The presenters will answer all questions by the attendees, and will give invaluable tools, career tips and insight to women and marginalized genders helping them cultivate thriving careers in game audio, both in-house and as freelancers.

Takeaway

Open to attendees of all levels, the round table's objective is to give a wealth of practical career advice and guidance to women and marginalized genders, to create an awareness of the professional journeys of audio women, to frame the conversations in empowering ways, and to give the attendees an opportunity to ask career questions.

Intended Audience

Sound designers, composers and audio professionals of all levels, with focus on emerging professionals. All are welcome to attend.