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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Women in Games and Allies: How to Find One, How to Be One Roundtable (Presented by the IGDA)

Jennifer Scheurle  (Chair, IGDA Women in Games)

Anne Toole  (Board Member, IGDA Women in Games)

Date: Friday, July 23

Time: 8:30am - 9:30am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

IGDA Women in Games SIG presents: The annual Women in Games roundtable! This year, the focus of our roundtable is on allyship. As women to women, as women to other underrepresented groups, as everyone else who wants to support women in the games industry and of all walks of life. The last year has taught us more than ever that success depends heavily on community and the allies we find within. Intersectionality is a step towards allyship, and allyship is the key to unlocking inclusive and diverse work environments. In this session, we will make room for discussions between women about allyship - how we want to be supported and how to support our intersectionality. We will make room to discuss what things we wished employers knew, how we can be allies to one another and how others can be allies to us.


Attendees of this year's session of the IGDA Women in Games SIG roundtable walk away with having a had a chance to discuss allyship specifically tailored towards support of women in a professional setting, the ability to voice concerns, feelings, grievances and success stories among one another for the sake of education. The session is meant to be informative of lifting up women's voices in regards to their unique challenges and we aim to learn from one another and find strength in the stories of each other's successes.

Intended Audience

The intended audience for this session are women working in the games industry, women looking to break into the games industry or women interested in the game development field in any capacity. We explicitly invite other marginalized genders to be part of this session, but would like to once more ask men attending to use the opportunity to listen and learn.