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Women in Games in LATAM: Where Are We Standing?

Micaela Mantegna  (Abogamer & Video Games and XR Policy Affiliate, Berkman Klein Center at Harvard)

Maria Jazmin Giolito  (Sound Designer, Game Audio Latam & Independent)

Vania Catorceno  (Systems Engineer, Jalasoft)

Renata Rapyo  (Chief Operations Officer, Rogue Snail)

Sandra Castro Pinzón  (Business Developer & Producer, Timba Games)

Margarita C. Pino Yancovic  (Production Manager, Foton Games)

Diana Rodríguez Aparicio  (Director & Co-Founder, Big Monster Games)

Sol Sánchez  (Indie Dev, Somber Pixel)

Shirley McPhaul-Castro  (Cultural Heritage Innovation Technology & Research Assistant, Puerto Rico Science Technology & Research Trust)

Location: Room 2005, West Hall

Date: Thursday, March 24

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

This Panel aims to provide a premier on both the challenges and the landscape of female-led initiatives working towards diversity, equity and inclusion in LATAM.

In this session, women from Argentina, Bolivia, Brazil, Chile, Colombia, Mexico, Peru and Puerto Rico will share the current stage of the Latinamerican region, addressing pressing questions as:
*What does it mean to be a woman in games in Latin America?
*What are the challenges and opportunities particular to this region that latinas face coming into this industry?
*Moving forward, what are the strategies that can be deployed to tap into the video game's industry potential for female empowerment and growth?

Takeaway

From learning about existing women in games local communities to the growth of the Woman Game Jam in the region, attendees can gain a comprehensive first hand account of the struggles, opportunities and diversity initiatives being undertaken in Latin America.

Intended Audience

This roundtable is intended to articulate with the work of The IGDA Women in Games (WIG) Special Interest Group (SIG). No prerequisite knowledge is necessary, only interest in the topic and willingness to participate in a respectful and thoughtful way.