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'Wordle': Doing the Opposite of What You're Meant To

Josh Wardle  (Software Engineer, MSCHF)

Location: Room 2006 West Hall

Date: Thursday, March 24

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: No

Wordle went from a personal gift to a global phenomenon in 3 months. This talk explores the decisions that were made throughout its development that run contrary to conventional wisdom around building successful mobile games, from Wordle's origins to its seven-figure sale to the New York Times. The talk also explores the human elements and considerations of creating, growing, and selling a game, both from the perspective of the developer and the game's audience.

Takeaway

Insight into the development process and decisions made throughout the production of a viral game.

Intended Audience

Anyone interested in game development and human social interaction.