GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

World of Tanks Blitz: The Importance of Data in Automated Performance Testing (Presented by Arm)

Vindhya Desai  (Senior Software Engineer, Arm)

Pavel Busko  (Technical Lead, MS-1 at Wargaming)

Date: Tuesday, July 20

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Arm

Game developers are devising ever more rigorous and proficient ways to create engaging graphics for optimal player experiences on mobile. The developers of the popular session-based tank shooter, World of Tanks Blitz (WoT Blitz), highlight the benefits of their automated performance testing environment and its essential role in continuous game enhancements.

MS-1 is Wargaming’s largest mobile studio and has developed a sophisticated workflow to ensure scalable performance across everything from low-end mobile to the latest flagship devices. Learn how quality data from Arm Mobile Studio, used within their continuous integration (CI), speeds-up analysis massively and manages regressions at every code iteration.

Takeaway

Attendees will learn how MS-1 at Wargaming collects and analyses profiling data efficiently as part of a sophisticated CI, highlighting graphics problems as they occur. You will also hear how Arm Mobile Studio, Arm’s dedicated suite for mobile game analysis makes quality data more accessible, across many devices.

Intended Audience

This talk is meant for game developers with interest in pipeline and tool development, or production management, as well as, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.