Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Date: Tuesday, July 20
Time: 1:20pm - 1:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
Game developers are devising ever more rigorous and proficient ways to create engaging graphics for optimal player experiences on mobile. The developers of the popular session-based tank shooter, World of Tanks Blitz (WoT Blitz), highlight the benefits of their automated performance testing environment and its essential role in continuous game enhancements.
MS-1 is Wargaming’s largest mobile studio and has developed a sophisticated workflow to ensure scalable performance across everything from low-end mobile to the latest flagship devices. Learn how quality data from Arm Mobile Studio, used within their continuous integration (CI), speeds-up analysis massively and manages regressions at every code iteration.
Attendees will learn how MS-1 at Wargaming collects and analyses profiling data efficiently as part of a sophisticated CI, highlighting graphics problems as they occur. You will also hear how Arm Mobile Studio, Arm’s dedicated suite for mobile game analysis makes quality data more accessible, across many devices.
This talk is meant for game developers with interest in pipeline and tool development, or production management, as well as, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.