Game Developers Conference (GDC) is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Presented by Microsoft)

Kate Rayner  (CVP, Technical Fellow The Coalition & Xbox Games Technology Group, Microsoft)

Soren Hannibal Nielsen  (Technical Director at The Initiative, MIcrosoft)

Chad Dawson  (Technical Director at Double Fine Productions, Double Fine Productions)

Phil Cousins  (Technical Director Xbox Games Technology Group, Engine TD at The Coalition, Microsoft)

Magnus Auvinen  (Lead Engine Programmer Machine Games, Machine Games)

Chuck Rozan  (Graphics Programmer, Obsidian Entertainment)

Location: Room 2000, West Hall

Date: Wednesday, March 19

Time: 3:30 pm - 4:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

microsoft

Join a panel of Xbox Game Studios technical leaders to delve into the intricacies of cross-platform game development. Hear about the journey, challenges, and strategies for developing games that seamlessly operate across PC, cloud, and console. Key themes include scalability and performance as panelists share best practices for optimizing game performance across diverse hardware specifications. Discover the benefits and challenges of cross-platform play and progression and see how these studios support multi-device players with quality multiplayer experiences. Get a glimpse of the multi-studio collaborative efforts and technology sharing used to overcome common development hurdles. Additionally, gain insights from in-the-trenches developers into scalable game engines and the advantages of Microsoft's platforms like the GDK.

Takeaway

Attendees will takeaway strategies for developing games that work seamlessly across multiple platforms, ensuring scalability and performance across diverse hardware, supporting cross-platform play and progression. Attendees learn about technologies and approaches taken by different game studios to develop cross platform titles across Xbox, PC and handheld.

Intended Audience

Technical leaders, and industry professionals interested in learning about strategies for developing games that work seamlessly across Xbox, PC and handheld devices, ensuring scalability and performance.



Connecting the Global Game Development Community