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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Xbox’s Product Inclusion Framework & Inclusive Growth Doorways (Presented by Microsoft)

Katy Jo Wright  (Senior Director, Xbox: Gaming For Everyone Sustainability Microsoft, Microsoft)

Tim Schafer  (Studio Head, Double Fine Productions, Microsoft)

James Lewis  (Sr. Business Development Manager, Microsoft)

Kyle Emtman  (Head of Production, Turn 10, Microsoft)

Location: Room 2009, West Hall

Date: Wednesday, March 20

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Microsoft

Since the creation of Team Xbox’s Gaming For Everyone in 2015, we’ve been on a journey to help our teams have the tools and systems to make games more inclusive by design. In 2019, we created a product inclusion framework that makes our aspirations more tangible by providing teams a common language and resources that increase the consistency and depth of intentional design within our products. This year, we are sharing these Inclusive Growth Doorways and supporting resources externally for the first time, inviting all game teams to consider it for themselves.

In this one-hour session, we’ll share our Gaming For Everyone Product Inclusion Framework, The Inclusive Growth Doorways, and other actionable resources that bring intentionality to inclusive design. Our goal is to help teams improve player access, boost player engagement, and grow revenue.

Please join Xbox’s Katy Jo Wright (Senior Director of Gaming For Everyone & Sustainability) as she shares our story, resources, tools, and invites members of Team Xbox: Tim Schafer, Studio Head, Double Fine Productions; James Lewis, Sr. Business Development Manager; and Kyle Emtman, Head of Production, Head of Production, Turn 10, to discuss their firsthand experiences with the Inclusive Growth Doorways. We hope you will leave energized by the opportunity and armed with the resources to help bring this to life in your own gaming worlds.

Takeaway

Gaming for Everyone’s Product Inclusion Framework is available for all game creators to leverage as a way of expanding player reach and building player engagement and inclusivity into their products.

Intended Audience

Game Creators, designers or studios leaders who are looking for ways to strengthen inclusion within their products.



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