GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

'Yoku's Island Express': A Critical Hit with Lukewarm Sales

Jens Andersson (Co-Founder & Designer, Villa Gorilla)

Location: Room 2010, West Hall

Date: Friday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: TBD

Audience Level: All

Yoku's Island Express is a BAFTA award-winning game and a critical darling. However, it failed to live up to its sales-expectations.

It’s rare in the games-industry to talk about financial disappointments or to disclose detailed budgets, but in this talk, Jens will break down all the financials behind the Yoku’s Island Express and break down its performance.

In this business-focused and data-heavy post-mortem-styled talk, Jens will give examples of how it can look when releasing a mid-sized indie-game after years of development. What can you as an indie-developer control and how can you prepare when releasing your game?”

Takeaway

Not all good games are financial successes, but it's impossible to predict that until you launch (and they are still worth making). However, there are many things you can do to prepare for your launch and this talk will help highlight some of them.

Intended Audience

Developers interested in the financials behind indie-games.