GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

You Can Take an Arrow to the Knee and Still Be an Adventurer

Cherry Thompson (Game Accessibility and Inclusion Consultant, Independent)

Location: Room 3016, West Hall

Date: Tuesday, March 19

Time: 5:30pm - 6:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

As the industry moves towards a more inclusive and diverse future, disability representation still has a long way to go. With a passion for diversity and experience in accessibility and inclusion, Cherry explores why representation is so powerful, why the industry keeps getting it so wrong and how game designers might be able to do better in the future.

Exclusion is never intentional, but when mistakes are made it can alienate people. Be prepared for some moving personal anecdotes reinforced by the community as this session presents a frank look at how to better include the 30% of players that are disabled.

Takeaway

An inspiring reminder of how accurate representation is a profound experience for players. Learn how to avoid common pit-falls and overtly negative disability tropes based in social stigma. Leave with practical ideas for character and world-building that cover the fundamentals of disability. Including disability in a sensitive and respectful manner.

Intended Audience

This lecture is intended for writers, designers, artists and producers of all levels, no prerequisite knowledge of disability or disability representation is required. Any developer who is interested making representative, immersive or diverse games will gain valuable insight and motivation.