Soren Johnson (Design Director, Mohawk Games)
Location: Room 2016, West Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design
Format:
Lecture
Vault Recording: Video
Audience Level: All
Can games teach us about our ourselves? Can a game be a statement about the world? Do we design games intentionally or accidentally?
This talk addresses these questions and much more—including Voros McCracken, Ottoman fratricide, fancy hats, Le Corbusier, nuclear holocaust, Mt. Rushmore, and the 1994 Caribbean Cup. Come find out how hard it is to run a sweatstop. Stay for a hopeful and skeptical look at how to make games that say what we want them to say.
Takeaway
Attendees will learn how players understand games better than the developers do, and if they want to know what their games mean, it's important to ask them.
Intended Audience
This is for game developers who care what meaning their players take from their games.