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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

You shall not pass! Securing game workloads with AWS (Presented by Amazon Web Services)

David Heidt  (Senior Solutions Architect, AWS Game Tech)

Date: Wednesday, July 21

Time: 4:20pm - 4:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded


Every developer dreams of having a game that is enjoyed by millions all over the world, but a hit game is also responsible for maintaining data security and fostering an inclusive player experience. In this session, Learn how to safeguard your game, studio, and players with AWS Cloud security. In this session, explore steps you can take to protect against common attacks including DDoS, bots, rate-limiting, and client-verification using AWS Shield, AWS WAF, Amazon CloudFront, and more.


Attendees will come away from this talk with an introduction to AWS cloud security services for gaming workloads. Attendees will gain specific lessons on how to prevent, resolve, and protect against common game security challenges in the cloud including DDoS, bots, rate-limiting, and client-verification.

Intended Audience

This talk will appeal to backend developers, DevOps engineers, security engineers, and technical decision makers who would like to ensure secure gaming workloads in the cloud. This session is open to all and no prior cloud computing or AWS knowledge is required.