Sandra Youkhana (Architect, You+Pea)
Luke Caspar Pearson (Associate Professor, You+Pea)
Pass Type:
All Access Pass, Core Pass
Topic:
Design, Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
Game environment design and architectural design share many of the same tools and principles, but their criteria are often very different. In this talk, architects Sandra Youkhana and Luke Caspar Pearson will explore the connection between game environments and architecture, discussing how the two disciplines can connect and provide new design opportunities.
Sandra and Luke will speak about their research while making Videogame Atlas, a book exploring game worlds using architectural surveying and mapping methods. Discussing their architectural analysis of game worlds, Sandra and Luke will outline how the forces that shape our built environment can also guide digital environment design and that shared design approaches can bring the two industries closer together.
Takeaway
Attendees will learn how architectural methods can enrich environment production, and the ways in which the post-launch life of game worlds can mirror trends observed in real-world urban spaces. They will also learn more about the connections between design principles in both sectors.
Intended Audience
This is for anyone involved in environmental design and world-building, as well those seeking to discover potential new markets and applications for game technologies in the AEC sector. The talk will not require prerequisite knowledge and will also appeal to anyone with an interest in cities and architecture.