GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Your Architecture Designs You: How Architectural Principles Impact Gameplay and Experience

Sandra Youkhana  (Architect, You+Pea)

Luke Caspar Pearson  (Associate Professor, You+Pea)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Game environment design and architectural design share many of the same tools and principles, but their criteria are often very different. In this talk, architects Sandra Youkhana and Luke Caspar Pearson will explore the connection between game environments and architecture, discussing how the two disciplines can connect and provide new design opportunities.

Sandra and Luke will speak about their research while making Videogame Atlas, a book exploring game worlds using architectural surveying and mapping methods. Discussing their architectural analysis of game worlds, Sandra and Luke will outline how the forces that shape our built environment can also guide digital environment design and that shared design approaches can bring the two industries closer together.

Takeaway

Attendees will learn how architectural methods can enrich environment production, and the ways in which the post-launch life of game worlds can mirror trends observed in real-world urban spaces. They will also learn more about the connections between design principles in both sectors.

Intended Audience

This is for anyone involved in environmental design and world-building, as well those seeking to discover potential new markets and applications for game technologies in the AEC sector. The talk will not require prerequisite knowledge and will also appeal to anyone with an interest in cities and architecture.