Location: Room 2014, West Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Business & Marketing
Format:
Lecture
Vault Recording: Video
Audience Level: All
Is the games industry ready for the rise of VR? Patrick O'Luanaigh and nDreams have been making virtual reality games since 2013, and they have observed a dramatic shift: VR is now officially mass market, and about to get even bigger.
With exclusive data and insights from across the industry, hear Patrick make the case that VR gaming is set to explode in a way that most working on flatscreen games are still unprepared for. With the Meta Quest 2 outselling the Xbox Series X/S, those mired in outdated perceptions of VR's niche status are missing not just how big this is already, but the immense potential.
Takeaway
Attendees will receive up-to-date, factual overview of where the VR market is, how quickly it is growing, and how soon it will rival flatscreen counterparts—as well as how the exciting commercial outlook is finally starting to reflect the transformative power of VR technology.
Intended Audience
This is for anyone who works in the games industry, particularly anyone who has ever declared VR games to be "too niche." Whether a VR novice or an expert in the field, expect a detailed look at the state of the market with plenty of fresh insights.