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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

#1ReasonToBe

Speaker: Laia Bee  (Pincer Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible

Speaker: Rémi Boutin  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'A Cup Of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Arranger': A Conventions-Breaking Art Direction

Speaker: David Hellman  (Furniture & Mattress)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation

Speaker: David Cordero Iglesias  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

'DREDGE' and Yarn Spinner: Building Narrative with Open Source

Speaker: Jon Manning  (Secret Lab)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo IV': Making Hell Navigable by Low Vision Users

Speaker: Drew McCrory  (Blizzard)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play

Speaker: Shuai Qiao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Frostpunk 2': Speaking in Systems

Speaker: Jakub Stokalski  (11 bit studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'South Of Midnight': Musicality Beyond Music

Speakers: Chris Fox  (Compulsion Games), Olivier Deriviere  (Ameo Prod)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

A Matter of Perspective: Mixing Sound in 'Split Fiction'

Speakers: Joakim Enigk Sjöberg  (Hazelight Studios), Philip Eriksson  (Hazelight)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

A New Way to Approach Media & Content Creators: Using Discord for AAA and Indie Games

Speaker: Enrique Garcia  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Tools, IP Rules: Who Owns the Content?

Speaker: David Kocan  (Nixon Peabody, LLP)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story

Speakers: SeJin Kim  (SMILEGATE), Kyoung Jin Lee  (Smilegate)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal

Summit Speaker: Tieyi Zhang  (Netease Games)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets

Summit Speaker: Martin Palko  (Electronic Arts (SEED))

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

All In: Paving the Way for Female and Non-Binary Game Entrepreneurs

Speakers: Vania Castagnino Ugolotti  (Science Park Skovde/ Sweden Game Arena), Jenny Brusk  (Science Park Skövde / Sweden Game Arena)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Animation Roundtables

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap

Summit Speaker: Meghdad Asadilari  (Rochester Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Animation Summit: Starting Over: Building a Game Animation Team at a New Studio

Summit Speaker: Hector Antunez  (Bit Reactor)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'

Summit Speakers: Vincent Schneider  (Compulsion Games), Rémi Edmond  (Compulsion Games), Sebastien Dusseault  (Agora Studio), Mike Jungbluth  (Compulsion Games)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Are You Missing 10% of the Market?

Speaker: Elina Arponen  (Quicksave Interactive)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Art Directing a Cultural Joyride through Modern India

Speaker: Shalin Shodhan  (Masala Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Art Leadership Roundtable

Speaker: Keith Self-Ballard  (PlayStation Studios)

Pass Type: All Access Pass, Core Pass

Track: Game Career Development, Visual Arts

Format: Roundtable

Ask Game Lawyers Anything Roundtable

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit : Maintaining Musical Integrity (When Working with Clients)

Summit Speaker: Dillan Schmitz  (King Aurorus Music)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information

Summit Speaker: Robin Butel  (Demute)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design

Summit Speakers: Mathieu Lavoie  (SIDE Global), Anthony Hales  (SIDE Global)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality

Summit Speaker: Crystal Lee  (Schell Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience

Summit Speaker: Fei Guo  (NetEase Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Understanding Game Audio Programming and How I Got There

Summit Speaker: Michelle Auyoung  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity

Summit Speaker: Cody Johnson  (Emperia Sound and Music)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Automated Testing Roundtables Day 1

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun

Speakers: Angus Mol  (Leiden University Centre for Digital Humanities), Aris Politopoulos  (Leiden University)

Pass Type: All Access Pass, Core Pass

Format: Lecture

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters

Speaker: Alexa Ray Corriea  (Cliffhanger Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'

Speakers: Alicia Fortier  (Spry Fox, Netflix Games), Jamie Antonisse  (Spry Fox, Netflix Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Beating the Competition: Competitive Intelligence in Gaming

Speaker: Aliaksandr Nenadavets  (SciPlay)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'

Speaker: Teng Shao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Better Together? Integrating 4X Social Features in 'Marvel Snap'

Speaker: Kent-Erik Hagman  (Second Dinner Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building the Perfect Vertical Slice: Essential Strategies for Developers

Speaker: Aaron Ludlow  (Playstack)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Burning Bright: Keeping Narrative Creative Momentum in Intense Production Cycles

Summit Speaker: Olga Kellner  (Owlcat Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Capabilities: Coding ALL the Gameplay for 'Split Fiction'

Speaker: Ylva Werner  (Hazelight Studios)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Capturing Game History Bits by Bits Roundtable

Speakers: Audun Sorlie  (Digital Foundry), John Linneman  (Digital Foundry), Mike Chi  (RetroTINK LLC), Mike Mika  (Digital Eclipse)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Career Microtalks: External Game Development as a Career Path

Speakers: Monica Fan  (Pipeworks Studios), Jess Kappeler  (Pipeworks Studios), Joshua Good  (Lost Boys Interactive), Adam Boyne  (BetaJester Ltd), John Bond  (Tea Witch Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Panel

Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure

Speaker: Mark Schramm  (Creature)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Charting the Future: Layoffs, Recovery, Job Trends and Community Impact

Speakers: Dean Takahashi  (VentureBeat), Amir Satvat  (Tencent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Comedy and Games: The Why's, How's and Huhs?

Speaker: Heather Woodward  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Community Management Summit: Aggro Your Community Manager

Summit Speaker: Paige Wilson  (AGGRO CRAB)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games

Summit Speaker: Karan Chhabra  (SuperGaming)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: What to Do When Your Community Is Journalists

Summit Speaker: James Bartholomeou  (Renaissance PR)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit:Graphic Design 101 for Community Managers

Summit Speaker: Catherine Litvaitis  (Hidden Variable)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Company Building: Top 10 Learnings from Becoming a Cross Platform Studio

Speaker: Ian Fielding  (Super Evil Megacorp)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Cosplay as a Game Artist

Speaker: Hannah Mackintosh  (Cerebralfix)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Cosplaying Games: Exploring the Culture from Character Design to Marketing

Speaker: Lisa Kneidl  (ICO Partners)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Crafting Black Narratives

Speakers: Brittney Morris  (Insomniac Games), Jarory de Jesus  (Coquito Games), Zaire Lanier  (Compulsion Games), Curtis Baxter  (Electronic Arts), Mia Ginaé Watkins  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Crafting Worlds, Building Teams: The Power of Culture in Game Development

Speakers: Kate Edwards  (Geogrify/SetJetters), Tina Merry  (Simply Sweet Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Martin Pietras  (Bethesda Game Studio), Kurt Kupser  (That's No Moon)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Creating Loom: A Procedural Textile Generator in Substance Designer

Speaker: Laura Gallagher  (Outgang)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Creating Real World Heroes: Leveraging Games to Positively Activate Audiences

Speakers: Wonder Stormbreaker  (Undead Labs), Jenny Lamping  (American Red Cross), Jordan Grainger  (Xbox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Creative Sobriety: On Originality in Game Development

Speaker: Fawzi Mesmar  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Cultural Fusion in Game Design: A Perspective from India

Speaker: Zainuddeen Fahadh  (Ogre Head Studio)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Design Strategies to Support Nurturers

Speaker: Nina Kim  (Rare Ltd.)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty'

Speakers: Moritz Lehr  (CD PROJEKT RED), Pawel Ochocki  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing Relationships: How to Make Compelling RPG Companions

Speakers: Lis Moberly  (Independent), Kate Dollarhyde  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Designing for System Suspense

Speaker: Alexei Pepers  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'

Speaker: Gábor Molnár  (Warhorse Studios)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More

Summit Speaker: Tyler Coleman  (Retora Games)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Educators Summit: Teaching Games with Games IX: Climate Crisis

Summit Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Panel

Embracing Neurodiversity and Leadership in the Game Industry

Speakers: Nathalie Mathe  (Northeastern University), Sara M.E. Ventura  (Zynga), Stuart Massie  (SEGA), Adam Clewes-Boyne  (BetaJester Ltd), Anna Nguyen  (Blind Squirrel Games), Pierre Escaich  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Entities and Bricks: The Building Blocks of 'Hitman'

Speaker: Kasper Fauerby  (IO Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Evolving Worlds from the Crumbling Chaos: The Art Led Approach of 'Darkest Dungeon 2's' Procedural Generation System

Speakers: Marielle Fox  (Red Hook Studios), Colin Towle  (2Blocks)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Executive Producers: Why They're Not Just Making the Game

Speaker: Brett Norton  (Cryptic Studios)

Pass Type: All Access Pass, Summits Pass

Track: Production & Team Leadership

Format: Lecture

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Fascinating Rhythm: Bending the Power of Groove To Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Krisin Naigus  (Field of Reeds), Eli Bishop  (Independant)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Flex and Fun: Graphics Magic in 'ASTRO BOT'

Speaker: Tai Yamaguchi  (Team ASOBI, Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

From 'Persona 5' to 'Metaphor: ReFantazio': Using UI to Establish the Visual Identity of a New Franchise

Speaker: Koji Ise  (Atlus)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'

Speaker: Natalia Agafonova  (Bohemia Interactive)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR

Summit Speakers: Joey Ziolkowski  (Schell Games), María Laura Mirabelli Jimenez  (Gensler)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'

Summit Speaker: Alexander Silkin  (Survios)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem

Summit Speaker: Andrew Eiche  (Owlchemy Labs Inc)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE

Summit Speaker: Nathaniel Rossol  (VRCAVE)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: XR for All: Accessibility Insights from 'Walkabout Mini Golf' and 'Dimensional Double Shift'

Summit Speakers: Colby Morgan  (Mighty Coconut), Jazmin Cano  (Owlchemy Labs)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), David Martinez  (Raw Fury), Snow Rui  (Hooded Horse), Victoria Tran  (Innersloth)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Anlu Liu  (Kowloon Nights), Rebekah Saltsman  (Finji), Justin Woodward  (Media Indie Exchange), Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

Game Audio Programmer Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Game Career Seminar: Becoming a Juggler: A Framework for Sustainably Handling Multiple Projects as a Student and Beyond

Speaker: Alonso Canales-Echeverria  (Smarto Club)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals

Speaker: Jarryd Huntley  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games

Speakers: Samuel Cooper  (Blizzard Entertainment), Taylor Welling  (Bethesda Game Studio), Tom Smith  (Communications Workers of America), Simon Prefontaine  (Bethesda Game Studio), Autumn Mitchell  (Zenimax/Bethesda)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Paint Me a Picture, Sell Me a Story

Speaker: David Ventura  (Ichigoichie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day

Speakers: Tyler Coleman  (Retora Games), Melody Geiger  (Merge Conflict Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Personal North Star

Speaker: Ted DiNola  (Meta)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay

Speaker: Joseph Shely  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market

Speakers: Dr. Jenn Killham  (TVETM Institute), Joshua Delson  (Unexpected Accessories LLC), Sanjay Madhav  (University of Southern California (USC)), Feras Musmar  (TTK Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Narrative Roundtables

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Narrative Summit : Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'

Summit Speaker: Ashley Ruhl  (Broadsword Online Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: #Goals: Mission Writing in #BLUD

Summit Speaker: Gregory Lane  (Tin Heart Interactive)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: 'Fallout': World Building for the Mainstream

Summit Speaker: William Shen  (Unknown Worlds)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Black Centered Stories for Everyone

Speaker: Charles Beacham  (Afrime Studios)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Built in Layers: (Re)Creating History with the Narrative System in 'Civilization VII'

Summit Speakers: Cat Manning  (Firaxis), Rue Taylor  (Firaxis), Nell Raban  (Firaxis), Andrew Johnson  (Firaxis)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative

Summit Speaker: Lauren Bond  (Wizards of the Coast)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests

Summit Speakers: Andrew Shvarts  (Candlelight Games), Megan Schwarz  (Candlelight Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises

Summit Speaker: Emma Kidwell  (Firaxis)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Prepare Recording Scripts like a Pro

Summit Speaker: Ayesha Khan  (Ubisoft Reflections)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Sex Or Death: Achieving Satisfying Midpoints in Interactive Narratives

Summit Speaker: Amy-Leigh Shaw  (Sweet Baby Inc)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Skip the Filler, Hit the Thrillers: Crafting Compelling Characters in Linear Narrative of 'Evil West'

Summit Speaker: Maria Borys-Piątkowska  (Flying Wild Hog)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Revenue Growth: Insights from Top Monetization Events

Speaker: Oxana Fomina  (Gradient Universe S.L.)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Game Trailer Microtalks

Speakers: Derek Lieu  (Derek Lieu Creative), Caoimhe Carty  (Independent), Matthew Strack  (Raven Software), Saim Siddique  (Independent), Jason White  (Buddha Jones), Katrina Dodge  (Evolve Originals), Emily Kolm  (Evolve PR), Ashley Ruhl  (Broadsword Online Games), Christopher Bennison  (DualNorth Studios), Dino Tarvainen  (Trailer Goblin)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Black Drakkar Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds

Speakers: Maode Shi  (Netease), Lele Pan  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Going Beyond Traditional Leadership: Embracing the Modern Team Landscape

Speaker: Cristina Vega  (IO Interactive)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Grid Topology vs Game Mechanics: Which Grid For You?

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Harnessing the power of Innovation to achieve DAU growth in Ace Racer

Speaker: Yuyuan Jiang  (Netease Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'

Speaker: Maciej Celmer  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

How to Build a Game World with Systems and Story

Speakers: Anna Megill  (CD PROJEKT RED), Emily Short  (Independent), Kaitlin Tremblay  (Soft Rains)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How to Improve Benchmarking Using Steam Tags

Speaker: Nicolas Grelier  (Pullup Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Hybrid and Remote Work Roundtable

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Improving Live Service Monetization Through Player Telemetry Enabled Marketing

Speaker: Richard Goldsmith  (Deloitte Consulting)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired By The Real World

Summit Speaker: Nicole He  (Independent)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Comedy Through Patterns (How to Structure a Funny Video Game)

Summit Speaker: Tanat Boozayaangool  (Tan Ant Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'

Summit Speaker: Billy Basso  (Shared Memory)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Hitting the Bullseye: Crafting a Winning Strategy for Targeting Creators and Press

Summit Speakers: Jenny Windom  (Ivy Road), Dana Trebella  (Spoke & Wheel Strategy)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games Summit: How to Plan for Audio as a Developer

Summit Speaker: Em Halberstadt  (A Shell in the Pit)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: The Show Must Go On: Maximizing Your Game's Visibility with Online Festivals

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Leiu  (Derek Lieu Creative)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development

Summit Speakers: Tanya X. Short  (Kitfox Games), Tarn Adams  (Bay 12 Games), Jason Grinblat  (Freehold Games), Alexandra Orlando  (Kitfox Games), Daniel Fedor  (Blue Bottle Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games: Sex Sells! Or Does It? Making Top Quality Adult Games

Summit Speaker: HotPink  (HotPink Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)

Speaker: Dillon Becker  (Airtraffic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion

Speaker: Dylan Faust  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI

Speakers: Deborah Mensah-Bonsu  (Supercell), Casey Manning Jr  (Supercell)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Jazz Platforming in 'Penny's Big Breakaway'

Speaker: Esteban Fajardo  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Justifying Absurd Expenditures on Fonts and Other Silly Features

Speaker: Joshua Sawyer  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

King: Enhancing Mobile Audio with Accessibility, Inclusion and Interactivity

Speaker: Eduardo Broseta  (King)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Leaders Working at the Heart of the Team 2025

Speakers: Grant Shonkwiler  (Shonkventures), Yash Kulkarni  (Mighty Yell Studios Inc.), Lulu LaMer  (Gravity Well), Trent Kusters  (League of Geeks), Gina Hope  (Riot Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Less Coding, More Booty Shakes: A New 'Peridot' Animation System

Speaker: Ashley Rosenbaum  (Niantic, Inc.)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Leveling Up Impact: How to Improve KPIs Through Purposeful Play

Speakers: Mathias Gredal Nørvig  (SYBO), Lisa Pak  (United Nations Environment Programme), Jennifer Estaris  (ustwo games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Leveling Up: How to Spec for Technical Leadership

Speaker: Zacariah Litton  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem

Summit Speakers: Steven Meretzky  (PeopleFun), Theodore McCormick  (PeopleFun)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Big BaaS Fishing

Summit Speaker: David Fox  (Double Coconut)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Mass Engagement Winning Strategies: The 15M Player Tournament of 'Candy Crush Saga'

Summit Speakers: Margaux Diaz  (King), Roberto Kusabbi  (King)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: One Billion Plays: The Next Generation Meets Sonic on Roblox

Summit Speaker: Joe Ferencz  (Gamefam)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Survey Says... Don't Waste My Time!

Summit Speaker: Linda Carlson  (Arise Gaming)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Welcome Back, Tacticians: How 'Teamfight Tactics' Supports Returning Players

Summit Speaker: Peter Whalen  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games for the Modern Web: 'Dojo Islands'

Speaker: Brian Cronin  (ClassDojo)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Michael Lee  (Ludoko Studios), Sandra Castro Pinzón  (Tan Grande y Jugando), Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games/Ludoko Studios), Nickie Maxine  (SIDIA - Institute of Science and Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety

Summit Speaker: Kiran Bhat  (Roblox)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'

Summit Speaker: Bettina Hein  (Ubisoft Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning

Summit Speaker: Zhen Zhai  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML at Electronic Arts

Summit Speakers: Wah Loon Keng  (Electronic Arts), Xin Gao  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Operation R6 Bots: Rise of the Machines

Summit Speakers: Joshua Romoff  (Ubisoft), Alex Busby  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning

Summit Speaker: Linda Liu  (Twitch)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Making Collectibles Count

Speaker: Joe Morrissey  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making Games for Kids Roundtable

Speaker: Carla Engelbrecht  (Betweened)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Making Player Data Work in Post-Launch Roundtable Day 3

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Player Data Work in Pre-Production Roundtable Day 1

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Player Data Work in Production Roundtable Day 2

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Marginal Gains: The Big Impact of Tiny Improvements

Speaker: Adam Russell  (Studio Gobo)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginaé Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Melting Hearts and Quenching Thirst Roundtables: Romance and Sex in Games Day 1

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'

Speaker: Keyan Zhang  (TapBlaze)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Monument Valley 3: Understanding the Past to Create a Modern Sequel

Speaker: Emily Brown  (ustwo games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Power of the Press: A Guide for Whistleblowing to Investigative Journalists

Speaker: Bryant Francis  (Game Developer)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Practical Value from Values

Speakers: Colin Walder  (CD PROJEKT RED), Marta Wozniak  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Preserving the Past for the Future: A PlayStation Case Study

Speaker: Garrett Fredley  (PlayStation)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Prismatic People: Queer Narratives Beyond Romance

Speakers: Adanna Nedd  (Independent), Dani Lalonders  (Cliffhanger Games/ EA), Sena Bryer  (Akupara Games), Nessa Cannon  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Process Lite: Less Time on Process, More Time on Development

Speaker: Anna Nguyen  (Blind Squirrel Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Production Traps: How Producers and Leaders Get Stuck

Speaker: Benjamin Carcich  (Valarin, Inc., Building Better Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Productive and Pragmatic Prototype Programming

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players

Speakers: Francesco Galletti  (Raven Software), Karl Beauregard  (Beenox)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Quo Vadis Mobile Gaming 2025?

Speaker: Mariusz Gasiewski  (Google)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Read Your Lead's Mind!

Speaker: Katie Chironis  (Bungie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Rewriting Your Game Career Love Story (Taylor's Version)

Speaker: Sonia Michaels  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Speakers: Richard Rouse III  (FarBridge), Harvey Smith  (Independent), Alisha Thayer  (Crystal Dynamics), Chandana Ekanayake  (Outerloop Games), Carla Engelbrecht  (Betweened), Noah Falstein  (The Inspiracy)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

See the UNSEEN: Revealing the Art and Animation of 'KEMURI'

Speakers: Liam Wong  (UNSEEN Inc.), Raúl Ibarra  (UNSEEN Inc.)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Serving Players' Needs: A New Look at What Players Want

Speaker: Andrew Pappas  (RenGen Marketing)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Skins in the Game: Indigenous Storytelling in Cyberspace

Speakers: Nancy Townsend  (Aboriginal Territories in Cyberspace), Vanessa Racine  (Aboriginal Territories in Cyberspace), Maxime Perreault  (Aboriginal Territories in Cyberspace), Destiny Chescappio  (Aboriginal Territories in Cyberspace), Taylor McArthur  (Aboriginal Territories in Cyberspace), Margaret Summers  (Aboriginal Territories in Cyberspace)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Small Teams, Big Ambitions

Speaker: Nadia Thorne  (Black Salt Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

So You Have a Fandom: Respecting and Understanding Fan Communities

Speaker: Megan Roche  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Some Adventures Are Built Different: Designing 'LEGO Horizon Adventures'

Speakers: Xu Xiaojun  (Studio Gobo), Stephane Varrault  (Guerrilla Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'

Speaker: Chris Francis  (Studio Gobo)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Stories of Studio Stability

Speaker: Jesse Schell  (Schell Games LLC)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Tabletop Summit: 'Arydia: The Paths We Dare Tread'

Summit Speakers: Ira Fay  (MIT), Cody Miller  (Far Off Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability

Summit Speaker: Emma Larkins  (Independent)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tabletop Summit: Early-Access Tabletop: How Adapting Digital-Game Methods Built Arcs

Summit Speakers: Cole Wehrle  (Leder Games, Wehrlegig Games), Josh Yearsley  (Leder Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tales from Project Polaris: Solutions to Game Design's Toughest Problems

Speakers: Ian Schreiber  (Independent), JC Lau  (ProbablyMonsters), Alexander Martin  (Droqen), Rosa Carbo-Mascarell  (Improbable), Theresa Duringer  (Temple Gates Games), Jurie Horneman  (Half Mermaid Productions), Rayla Heide  (Scopely)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Panel

Teaching Nix to Behave in 'Star Wars Outlaws'

Speakers: Simon Abou Assi  (Massive Entertainment – a Ubisoft Studio), Sarah Schulze  (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez  (Massive Entertainment – a Ubisoft Studio)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Technical Artist Roundtables

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Black Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (PlayStation), Jabari Alii  (Hidden Genius), Jarory de Jesus  (Coquito Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Case of 'Balatro': Turning Low Resolution into High Praise

Speaker: Wout van Halderen  (Playstack)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Discovery of the Perfect Nav Mesh

Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind 'Space Marine 2'

Speaker: Sergei Avdeev  (Saber Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The Game Maker's Zodiac: A Team-Building Tool

Speaker: Isaque Sanches  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Gamer Motivation Model: Long-Term Trends and Findings

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Product Manager's Guide to Strategic Game Teardowns

Speaker: Oindrila Mandal  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The State of PC and Console Games in 2025

Speaker: Ben Porter  (Newzoo)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

The Tool Design Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

The Universal Scene Description (USD) Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thou Art Truly a Brave Audio Designer!: 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Three Mindset Shifts to Lead a World-Class Team

Speaker: Kristie Fisher  (PlayStation Studios)

Pass Type: All Access Pass, Summits Pass

Track: Production & Team Leadership

Format: Lecture

Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being

Summit Speaker: Hannah C. Gunderman  (Lumi Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: Bringing the "Outside" In

Summit Speakers: Bria Davis  (Young Horses), Maria Beck  (Sweet Baby, Inc.), Coby West  (Independent), Colin McInerney  (Independent), Jay Justice  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: It's Okay to Slow Down

Summit Speakers: Tim Nixon  (thatgamecompany), Atlas Chen  (thatgamecompany)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: Navigating Cross-Industry Player Safety Partnerships: Insights from the Zero Harm in Comms Frontline

Speakers: Jonathan Cheng  (Riot Games), Nicolas Grenon-Godbout  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: The Greenheart Way: Designing for Presence Without Intrusion

Summit Speaker: Lucas Johnson  (Silverstring Media Inc.)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World

Speaker: Trisha Stouffer  (Stoic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Tools Roundtables

Speaker: Geoff Evans  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Translating Between Business and Creativity as a Games Producer

Speaker: John Lau  (ustwo games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study

Speaker: Alan Blaine  (Bungie)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Twitch Integration Basics: How to Make Your Game Stand Out on Twitch

Speaker: Thomas Tuts  (Streaming Toolsmith)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences

Summit Speaker: Jonathan Bieda  (VRChat)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Making the World Playful: The Importance of Accessible Mobile Games

Summit Speaker: Emilio Jéldrez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development

Summit Speaker: Vanessa Hemovich  (Digipen Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: UX Writing: A New(ish) Craft in Mobile Games

Summit Speaker: Patricia Gómez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: VR Is For Everyone: Designing Comfortable Virtual Reality

Summit Speaker: Tabby Rose  (Mighty Yell Studios)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

User Generated Compassion in 'Sky: Children of the Light'

Speaker: Kyle Holdwick  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Using ARGs to Communicate What Makes 'Animal Well' Special

Speaker: Dan Adelman  (Shared Memory)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards

Speaker: Alex Cortes  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Vehicle Audio in 'Cyberpunk 2077': All About the Players

Speakers: Michał Pukała  (CD PROJEKT RED), Adam Dyrszka  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Video Games and Crowdfunding: Best Practices from Successful Campaigns

Speaker: Thomas Bidaux  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Visual Effects Roundtables

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Visual Effects Summit: How 'Astro Bot' Redefined Physical VFX Systems

Summit Speaker: Igor Chiang  (Havok)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Mastering Texture Usage and Compression in Unreal: When to Use It and Why It Matters

Summit Speaker: Jad Deeb  (Jin&Jaw LTD / Omeda Studios)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Math, but Make It Cute

Summit Speaker: Chih-Yu Hsieh  (Tuatara)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: VFX tricks that might save your life

Summit Speaker: Bruno Afonseca  (Tuatara VFX)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What Publishing a Book Taught Me About Publishing Video Games

Speaker: Karah Sutton  (PikPok)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

What Was That Noise?!: Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What's New in Game History: 2025

Speakers: Laine Nooney  (New York University), Phil Salvador  (Video Game History Foundation), Kendra Albert  (Harvard Cyberlaw Clinic), Henry Lowood  (Stanford University Libraries), Jason Scott  (Internet Archive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

What's New in Games Research

Speakers: Reed Devany  (Rec Room), Nico Valdivia Hennig  (Niebla Games), Celeste Sangiorgio  (Rochester Institute of Technology), Nick Ballou  (University of Oxford)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

When Playtesters Are Children: Lessons in Patience and Play

Speaker: Kelly Tran  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Connecting the Global Game Development Community