View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Mike Acton has worked on game engines for over 20 years including as the Engine Director of Insomniac Games for more than 10 years. He has learned hard lessons about what it takes to produce some of the highest quality work in the space and what is needed to meet those requirements. Mike is at Unity to make that possible for more people by helping to democratize data-oriented programming so that teams everywhere can achieve things only previously possible by a few dedicated groups. Mike edits in vi and prefers spaces to tabs. Mike believe strongly in the importance of giving back to our community. None of us could have done our jobs well without relying on the work of others and those giants that came before us, and we have a duty to return that favor. You can find Mike on Twitter at @mike_acton