Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Henry launched his career with EA in 1999 when he got his foot in the door as the internet developer, with game development aspirations, for EA's Tiburon Studio in Orlando. From there, he soon transitioned to software engineering for the Tiburon Tools & Technology group and then on to various game teams working on a variety of things from memory managers & in-game relational databases to gameplay & animation systems. Around 2011 he transitioned back to central tech by joining the ANT team (now known as the Frostbite Animation team) where he's been building various animation technologies for EA games. For the last 6+ years he's been focused mostly on multi-character interaction as the architect and primary engineer for EA's multi-character interaction system; N-teract.