View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
At Valve, Lakulish is building the technology behind Steam Audio, a cross-platform SDK for VR/AR audio. Through Steam Audio, he is building powerful new ways of creating and interacting with sound in gaming, VR, and AR. By bringing expertise from the world of high-performance, real-time computer graphics, he is working towards building the future of interactive audio. Prior to joining Valve, he was co-founder of Impulsonic, creators of the Phonon SDK for VR audio. Steam Audio and Phonon have been used in several major titles, including Raw Data, Budget Cuts, and Counter-Strike: Global Offensive. Lakulish has a Ph.D. in computer science from the University of North Carolina at Chapel Hill. His dissertation was about novel techniques for precomputing sound propagation in interactive virtual environments. His research interests include interactive sound rendering, real-time computer graphics, GPU algorithms, and parallel programming.