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Bernado AntoniazziPrincipal Technical ArtistNVIDIA

Bernardo is a Principal Technical Artist with NVIDIA's Lightspeed team, where he focuses on advancing real-time characters and digital human technologies. Prior to this, he spent nearly two decades at Activision/Infinity Ward, working on the data acquisition and creation pipelines that brought the characters of the Call of Duty franchise to life.

Presenting:

Connecting the Global Game Development Community