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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Max AristovArtistValve

Max Aristov has spent the last 11 years as an artist at Valve, where he is currently working on a new project, previously HL:A, DOTA2 and Alien Swarm. His career spanning more than 20 years, Max has worked in the world’s top game development studios including Raven Software, Crytek, GSC Gameworld and Action Forms. Max is renowned for his technical artistry and unparalleled expertise in everything from characters and environments and props to pipelines and tools.