View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Nate has has always wanted to make his own games. He started in the game industry in 2005 in casual games where he learned a ton about UX and design. He eventually moved to Riot Games as a front end developer, where he learned about player focus and design. From there, he was able to found Worldwalker Games in order to develop Wildermyth, along the way learning a ton about graphics programming and narrative. He has a love of tabletop RPGs, simulation, and procedural generation.