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Michelle AuyoungAudio ProgrammerObsidian Entertainment

Michelle Auyoung is an experienced Audio Software Engineer who has worked in various roles developing and testing audio technology in the entertainment industry. She loves solving creative problems in interactive spaces with both designers and engineers. She currently works at Obsidian Entertainment, where she built audio systems for Avowed. Prior to Obsidian she worked on game-related projects at Sesame Workshop (mobile games for Sesame Street), Dolby Laboratories (Dolby Atmos for Xbox), and 343 Industries (Halo: Infinite). She also contributed a chapter on dynamic music systems to the book Game Audio Programming 4. Outside of gaming, Michelle can be found at a cafe looking for the best coffee, tea, and donuts.

Presenting:

Connecting the Global Game Development Community