Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Apoorva is an engineer at Sucker Punch Productions working as a generalist in conjunction with other disciplines at the studio. For Ghost of Tsushima, he focused on providing development support on audio, procedural generation tools, and design. Previously, Apoorva worked at the Office of the Chief Creative Officer at Electronic Arts Inc. on streaming games technology amongst other R&D endeavours.