View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Robert Bantin has been writing audio code for most of his career. While at school, he was an active member of the Amiga demo scene. At university, he studied acoustics and digital signal processing, and upon graduating was contacted by Philips ASA Labs in Eindhoven in order to recruit him for the MPEG technology program. After returning to the United Kingdom, he worked at Thorn-EMI, Yamaha and FXpansion, and Auro Technologies in Belgium. In 2014 he transitioned into game audio development, and has worked on a number of high-profile AAA games since. In 2017 he moved to Sweden to join the audio tech team at Massive Entertainment.