View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Chris has spoken at conferences all over the world. He contributed his game design and programming skills to Pearson's web-based MMO, Poptropica, for six years, as well as serving as the lead internal game designer for the educational games website funbrain.com. For the past five years, he has been teaching game design in Northeastern University's graduate and undergraduate game design programs. In December he published the book 'Pattern Language for Game Design' and maintains the free Pattern Library at http://patternlanguageforgamedesign.com