Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Dave Beck is a practicing 3D digital and new media artist and designer, living in Wisconsin. He is the recipient of the 2010 International Science & Engineering Visualization Challenge Award, given by the National Science Foundation. Beck's artwork has been featured in publications such as the New York Times, Sculpture Magazine, National Geographic, the journal Science, and the book GameScenes: Art in the Age of Videogames. Beck’s latest project is an art video game titled Tombeaux, released in 2018. This interactive experience investigates the convergence between cultures and the environment across a few hundred years of midwestern American history. Beck has been a fellow at a number of different artist residencies and organizations, including the National Park Service, Nebraska’s Kimmel Harding Nelson Center for the Arts, The Science Museum of Minnesota, and the Lanesboro Art Center. He has had solo exhibitions at Wisconsin’s Overture Center for the Arts, the SUNY-Potsdam’s Gibson Gallery, and the Phipps Center for the Arts. His work has been reviewed in international publications focusing on contemporary art, including Sculpture Magazine and DailyServing. He regularly participates in group exhibitions and screenings across North America. Beck currently works at the University of Wisconsin-Stout as the Director and Associate Dean of the School of Art & Design, the largest art and design program in the upper Midwest. He is also the founding Director of the nationally ranked Game Design BFA at Stout. From 2007-2011, he was employed by Clarkson University, where he founded and directed the nationally ranked Digital Arts & Sciences Program.