Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jeremy Bernstein is a game designer and writer who has worked in television, feature films, comic books, and video games. His game design credits range from mobile games to board games, and his game writing credits include such hits as Dead Space 2 and Pretty in Pink. That’s right. Dead Space 2 and Pretty in Pink. It’s been an eclectic career. Jeremy holds Masters Degrees in both Biochemistry and Screenwriting. His first job in high school was theater-camp counselor; his first job in LA was teaching calculus. He once made a video game about Congressional Redistricting. He has been a consultant for both the National Counter-Terrorism Center and Walt Disney Imagineering (but not at the same time). He’s been invited to guest lecture in China and at the Hallmark Corporation. Once, he spent two years in the pharmaceutical industry looking for a cure for Hepetitis C. He is currently working as a Principal Writer at Deep Silver Volition on the next Saints Row game. Jeremy lives with his wife and two kids. He has been making games and telling stories since he was eight years old. He’s much better at it now.