Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Adam Billyard is a British game developer and 3D interactive streaming professional known for his high-level expertise in real-time computer graphics. His career started in the early 80s developing chart topping Atari titles such as Elektraglide and Q-Ball. He joined Canon Research Europe to work on implementing a visual programming system for image manipulation, which led to the development of RenderWare, a popular 3D rendering engine that at the height of its adoption, was supporting over 500 games in development, and around 70% of all the games that came out on the Playstation 2. He went on to be a co-founder of Criterion Software Limited and created a games division called Criterion Games. Following the successful acquisition of Criterion, Billyard became the CTO and VP of Electronic Arts, based in Guildford, UK. He was a Chartered Institute of Building, Innovation and Research Award winner in 2013 for LightUp for, a software component that adds realistic, real time lighting to SketchUp models. More recently, he has returned to his game technology roots in Guildford as the co-founder of Polystream where he serves as its CTO.