View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Alexander Birke has been making games for the last 10 years and was an early adopter of the Unity game engine. He soon found his way to the UK where he worked on a variety of museum installations and indie games. Alexander started his own game company in 2015 and it's title 'Laser Disco Defenders' was released in 2016 for PC, PlayStation 4 and PlayStation Vita. His work on this game caught Aardman's attention and Alex was one of the first to join the team on '11-11' to research and develop the painterly rendering pipeline that gives the game it's signature look. He did this despite having a severe sight impairment and a very Danish accent. Besides graphics programming his main areas of interest include procedural generation, workflow optimization and making games that feel great to play. He is active in the local Bristol game development scene where he helps organize game jams and other events. Alexander often gives lectures at events such as Casual Connect, GDC Europe and Unite.