Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
I studied 3D Animation at the Academy of Art in San Francisco. After graduation I went to work at 2K for a few years on several of the NBA2K games as a facial animator for story mode cinematics. Currently I'm at NetherRealm Studios where I work on the cinematics team as the facial animator/artist for in-game cinematics. I specialize in facial animation and facial motion capture.