Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Rodrigo Blanco is an illustrator that worked in advertising and TV as a storyboarder. He joined Arvore in 2017 as a Visual Artist where he developed concept art, in-game assets as well as scene composition inside of the Unity Engine. In 2019 he entered the Pixel Ripped 1995 team as a concept artist, pixel artist and eventually one of the art directors.