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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Anne Blondel JouinVP Open Innovation AcceleratorUbisoft

Anne Blondel-Jouin has more than 25 years in the video game industry, each of them spent at Ubisoft focused on creating outstanding experiences for gamers from development to Live retention and engagement. Working on the production side Anne supported studios to deliver AAA games on time and on budget and overviewing development of third party titles such as Far Cry PC. As Nadeo Live Managing Director she focused on understanding and building Ubisoft’s foray into live games from development to community management and eSports. She later served as the Executive Producer on The Crew, Ubisoft’s first live Game with more than 30 million players to date making it the most played racing brand. Today as the VP Open Innovation Accelerator she’s focused on scouting innovative new players by forging partnership and collaborations with disruptive indie studios to reach new audiences and bring memorable experience to gamers in more tangible and experiential ways.