View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Before, during, and after her time as Audio Lead of Schell Games, Bonnie spent over a decade working on a variety of soundscapes and musical experiences for educational products, simulations and computer/video games as well as interactive experiences, and theme park attractions. The virtual, augmented and mixed reality projects she has worked on include titles such as 'I Expect You To Die' for Oculus Rift and Playstation VR, 'Frostbound' for Google Daydream, 'SuperChem' for HTC Vive, 'Domino World' for Google Tango, 'Annihilator' for Google Cardboard and 'Water Bears' for HTC Vive. Notable titles on other platforms include 'Aven Colony', 'HIVESWAP', 'World of Lexica', 'Daniel Tiger: Stop and Go Potty', 'Baker Street Experience' and 'Pugmire'. Bonnie is the Artistic Director of 'Evenings in Quarantine: The Zombie Opera', Music Director of 'Super Smash Opera' and an active music arranger and vocal recording artist for record label The Materia Collective. She has served on the boards and committees for a variety of organizations including the Great Lake Film Association, Parsec, Pittsburgh Savoyards, GANG (Game Audio Network Guild), IASIG (Interactive Audio Special Interest Group), GVAC (G.A.N.G. Voice Actors Coalition) and the IGDA SIG VAMR (Virtual, Augmented, and Mixed Reality SIG). She has been a video game judge for Spillprisen, IGF, and Indiecade, an animation and script judge for the GLFA, IGDA Boardgames Competition, and reviewer for Focal Press. Bonnie has also been an active, panelist, presenter, and mentor at variety of events events including but not limited to AES, MAGfest, ECGC, AWE, GameSoundCon, Confluence, and GDC.