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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Bonnie BogovichOwner, Vocal & Audio ArtistBlackCatBonifide

Bonnie Bogovich always has her fingers in a plethora audio pies! As a sound designer, she has spent over a decade designing audio on a variety of award-winning educational products, virtual and augmented reality simulations, interactive experiences, audio plays and theme park attractions including "I Expect You To Die", Sea World's "Race For The Beach", Legendary's "Annihilator", Earplay's "Jurassic World Revealed," KQMP's "At The Tone", and the upcoming multiplayer Horror VR title "HUSH: In Search of Dominic Ward". Also an active vocal artist, her voice can be heard in games like "Pathfinder: Kingmaker", "Death and Taxes", "Water Bears," and "Wasteland 3", audio dramas and radio plays like "Codename Blank", "Mandible Judy", Cryptic Canticles' "The Dracula Radioplay Experience" and "The Call of the Flame: An Audio Play", and as a recording artist singer/vocalist on a variety of video game soundtracks and tribute albums. She regularly performs with a variety of live and virtual operatic, choral, and musical ensembles, co-created and produced the original productions “Evenings in Quarantine: The Zombie Opera“, “Super Smash Opera“ it’s sequel “Aria Kart.” Bonnie has served on the boards and committees for a variety of organizations including The National Audio Theatre Festivals, Great Lake Film Association, Pittsburgh Savoyards, Game Audio Network Guild, and the Interactive Audio Special Interest Group. She has been judged for Spillprisen, IGF, Indiecade, and the GLFA, worked as an audio text book proposal reviewer for Focal Press, and has spoken at events such as AES, MAGfest, GameSoundCon, SXSW Gaming, VGMtogether, PAX South, PAX Dev, Confluence, and GDC. She has lectured at Berklee School of Music, Duquesne University, Teknofonic, and taught audio for games and animation at the Art Institute of Austin. Bonnie runs her audio production studio, BlackCatBonifide LLC, in Austin, Texas. Learn more about her projects at