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View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

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Jakub BoksanskyDevTech EngineerNVIDIA

Jakub Boksansky is a DevTech engineer at NVIDIA working on delivering ray tracing technology to game titles. His professional interests include ray tracing based algorithms and advanced real-time rendering techniques. Jakub discovered his interest in computer graphics while developing web-based computer games using Flash, he later developed and published several image effect packages for the Unity game engine. Prior to joining NVIDIA, he was a research scientist at CTU Prague, where he worked on improving the performance of CUDA-based path tracers.