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Albin BernhardssonStaff Software EngineerArm

Albin Bernhardsson is a software engineer at Arm, where he collaborates with game engine developers to optimize for Arm GPUs. He is also the Arm representative in the GPU for the Web working group, which develops the WebGPU standard. Before this he worked on the Vulkan drivers, giving him experience with the low level details of Arm GPUs.

Presenting:

Connecting the Global Game Development Community