View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Jeremy Gibson Bond is a Professor of Practice teaching game design and development at Michigan State University, the Princeton Review's #1-ranked public university for game development. Since 2013, he has served the IndieCade independent game festival and conference as the Chair of Education and Advancement, where he co-chairs the IndieXchange summit each year. Jeremy is the author of all three editions of "Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game in Unity and C#," a book on game design and prototyping using Unity that was released in the summer of 2014 and, since then, has consistently been one of the top-selling game design books and Unity development books on Amazon.com. In 2013, he founded the company ExNinja Interactive, through which he develops his independent game projects. Prior to joining the MSUGames faculty, Jeremy taught for three years as a lecturer in the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor where he taught game design and software development. And, from 2009-2013, Jeremy was an Assistant Professor teaching game design for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was named the #1 game design school in North America throughout his tenure there. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.