View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jeremy Gibson Bond is a Professor of Practice teaching Game Design and Development for the Media and Information department at Michigan State University where he is part of the MSUGames program and a member of the Games for Entertainment and Learning lab. From 2009-13, Jeremy was an Assistant Professor of Practice for the Interactive Media & Games Division of the University of Southern California School of Cinematic Arts, where he taught classes in game design and digital prototyping. In that time, he refined how design and digital prototyping were taught, took an active role in both graduate and undergraduate education, & created new classes, including Level Design Workshop and Immersive Game Design. From 2013-16, Jeremy was a Lecturer in the Electrical Engineering and Computer Science department at the University of Michigan where he taught a capstone game development course. Recently, Jeremy has specialized in game development using Unity. He is currently writing the third edition of his textbook "Introduction to Game Design, Prototyping, and Development," which teaches both design and C# programming. In the summer of 2018, he was hired by Unity to create their official, four-course Unity Certified Programmer Exam Preparation Specialization on Coursera.com. Jeremy received a Masters of Entertainment Technology from Carnegie Mellon University and a B.S. in Radio, Television, and Film from the University of Texas. While at Carnegie Mellon, he co-founded the team that created the multiplayer game Skyrates, which in 2008 won the Independent Games Festival Silver Gleemax Award for Strategic Gaming and the audience and editor's awards for Best Simulation Game from JayIsGames.com. He has worked as a lead programmer and prototyper for companies such as frog design and Human Code and worked as an intern for both Walt Disney Imagineering and the Spore team at Maxis. Jeremy served as president of Digital Mercenaries, Inc. from 2001-2003 and the vice president of Airship Studios Corp. from 2008-2014. He is founder and president of ExNinja Interactive, through which he publishes independent game projects. Jeremy has spoken multiple times at GDC (mostly under his birth name Jeremy Gibson), and since 2013, has been the Chair of Education and Advancement for IndieCade, the world's largest independent game festival and conference. He was also apparently the first person to ever teach game design in Costa Rica.