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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Bjorn Book-LarssonVice President of Product & AvatarRoblox

As the Vice President of Product, Avatar at Roblox Bjorn Book-Larsson leads the product and technical strategy for Avatar and Identity initiatives on the platform. Bjorn has a long history of helping companies scale their digital offerings, previously serving as HTC’s VP of Product for Virtual Reality Software Platforms. Prior to that, he spent 17 years in the gaming industry as a CTO and CEO, leading the development of “All Points Bulletin: Reloaded,” “Hawken,” and other free-to-play PC, Xbox, and PS4 titles. He was the technical founder of the first global skill game platform (“SkillJam”) and has built and managed technical and product teams in the U.S., Taiwan, England, Scotland, Turkey and India.

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