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Remi BoutinSenior Game DesignerUbisoft

When he was a child, Rémi believed that video games were crafted by Japanese wizards. In 2013, he joined the ranks of the magicians himself as a Game Designer at Ubisoft. Recently, he contributed to shaping enemies, bosses, and game systems in ‘Prince of Persia: The Lost Crown.’ Additionally, he was the owner of the accessibility aspect, striving to open up the Metroidvania experience to as many people as possible.

Presenting:

Connecting the Global Game Development Community