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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Pete BrubakerGraphics Software EngineerIntel Corporation

Pete joined Intel about 4 years ago and has spent most of his time working on CPU optimization, vectorization, and ISPC in various games. Prior to joining Intel, he was on the graphics and gaming team at Qualcomm, where he was the lead for Adreno Profiler and architect for Snapdragon Profiler. Before that, he spent about a decade in the game industry, working as a special effects/graphics programmer on Red Dead Redemption at Rockstar, a rendering engineer for the Command and Conquer series at EA Los Angeles, and as a technical artist and technical art director on Star Wars: Jedi Starfighter and Gladius at Lucas Arts. In his spare time, he likes to make stuff out of metal and is an accomplished machinist and welder.

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