Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
A graduate of UOIT in Ontario, Canada, Dan holds a Master's degree in Computer Science and a Bachelor's degree in Information Technology, majoring in Game Development & Entrepreneurship. He has a keen interest various areas of mathematics, including calculus and linear algebra, both of which carry over to computer animation and graphics. Dan also practices low-level programming and building clean, modular code and frameworks. This has been demonstrated in a long-standing passion for creating high- and low-level graphics and animation tools in both industry and academic contexts. His programming and development interests include game engines, tool design, virtual reality and augmented reality. Dan's passion for programming intertwines with his passion for teaching and he is always looking for innovative ways to deliver course content.