View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Ben Burghaus is a software engineer on the game server hosting team at Electronic Arts. Originally from Atlanta, Ben has spent his career building enterprise-level backend services. Since joining EA in 2019, Ben has built deployment tooling to manage large scale multiplayer game servers. His most recently launched title was Star Wars: Squadrons. In his free time Ben enjoys running, golfing, and playing the piano.