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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Keith BurgunGame DesignerKeith Burgun Games

Keith is the designer of several digital games, such as the award-winning tactics game Gem Wizards Tactics, as well as other critically-acclaimed Roguelike games 100 Rogues and Auro: A Monster-Bumping Adventure. He also successfully Kickstarted the card game Dragon Bridge, his first published tabletop game. You can find his complete list of games here. Keith runs a podcast that features in-depth discussions on game design topics called The Clockwork Game Design Podcast. It features interviews with academics, writers and industry professionals on topics related to game design. Keith is the author of two books on game design: Clockwork Game Design, which outlines a pattern for elegant strategy game design, and Game Design Theory: A New Philosophy for Understanding Games, which describes philosophy on interactive systems generally. He also created a YouTube videos on game design, most notably, my series 3 Minute Game Design. Keith has taught game design at the Katonah Arts Center, the NY Film Academy and SUNY Purchase College. He has also done talks at NYU’s Practice: Game Design in Detail 2013 conference, as well as at the NY Film Academy and at the Franklin & Marshall College in Lancaster, PA.