View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
I’m the designer of several digital games, such as the award-winning tactics game Gem Wizards Tactics, as well as other critically-acclaimed Roguelike games 100 Rogues and Auro: A Monster-Bumping Adventure. I also successfully Kickstarted the card game Dragon Bridge, my first published tabletop game. You can find my complete list of games here. I run a podcast that features in-depth discussions on game design topics called The Clockwork Game Design Podcast. It features interviews with academics, writers and industry professionals on topics related to game design. I’m the author of two books on game design: Clockwork Game Design, which outlines a pattern for elegant strategy game design, and Game Design Theory: A New Philosophy for Understanding Games, which describes philosophy on interactive systems generally. I also create YouTube videos on game design, most notably, my series 3 Minute Game Design. I’ve taught game design at the Katonah Arts Center, the NY Film Academy and SUNY Purchase College. I’ve also done talks at NYU’s Practice: Game Design in Detail 2013 conference, as well as at the NY Film Academy and at the Franklin & Marshall College in Lancaster, PA.