View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Tim was a founding member and Lead Designer at Sensible Object, one of the world's foremost connected play games studios. He oversaw the creation of award-winning hardware-software hybrid products from concept through to 3d design, physical & software prototyping, iOS & Android app development (inc. AR integration), Kickstarter, certification, mass manufacture and distribution. His games include the Jenga-meets-Pokémon-digital-physical-stack-em-up Beasts of Balance, which raised $1m in Kickstarter funding over two campaigns, shipped 50k copies globally and became the first boxed game on sale in Apple stores worldwide. When In Rome, the studio's second release, was the world's first Alexa enabled boardgame. In 2019 Sensible Object was acquired by Niantic, Inc. Tim also makes large scale interactive artworks including physical visualisations of NASA deep space data for the Tate Britain, a data vis sculpture for Wikipedia, a twitter controlled robotic pinata buster for Activision and a giant talking throne for Kensington Palace (a posh house the Queen hangs out in sometimes). Tim is now independent and is currently working on Return to Dark Tower with Rob Daviau (Pandemic Legacy) and Isaac Childres (Gloomhaven), a connected tabletop game due to hit Kickstarter in early 2020. He's also working with UK immersive theatre studio Punchdrunk to explore the use of technology in live performance. He lives in London with his wife, daughter and cats, but honestly a lot of the time he wishes he lived in the middle of a forest somewhere, far far away from people and the internet.