View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Michael Buttner is a Principal Research Engineer working for Unity Labs on realistic motion synthesis and machine learning. Before joining Unity he spent more than 30 years in the game development industry. He recently left Ubisoft Toronto as Principal Animation Engineer where he pioneered the Motion Matching algorithm. He is interested in responsive character control and realistic motion synthesis. He spends most of his time trying to come up with new ways to animate a character so that it moves realistically and fluidly and is fun and easy to control with buttons and thumbsticks.